If it's not obvious from here, simply select the template belonging to the truck you want to skin. Now that you have the folders set up, you can begin creating our skin. Each folder should be set up as listed above ( material should contain ui, which should contain accessory, for example). You should now have 3 folders: vehicle, def, and material. This is where you will put the skin icon (the image that shows up on the sprayshop screen, above the price of the paint job), you will also be putting your. It's a text file, think of it as a config file for your skin. Once you create a skin, you will be putting it inside the paintjob folder that we just created. The paths will be linked for you to follow, and you simply create the folders inside of each other in that order. Next, you're going to create 3 sets of folders, each with folders of their own inside. You're also going to need 7 zip or WinRAR, if you don't already have either one of them.
tobj editor (to use the one I've linked, simply extract the. Gimp (free) + a DDS plugin is recommended (if you're on Windows, grab the second attachment, it's a. DDS format, so you're going to need a capable editor. You can help Truck Simulator Wiki by re-organizing parts of the article, checking grammar / spelling, and doing other helpful things to correct the article.